Motion
6 min read
Designing motion that explains, not decorates
Animation should answer a question the user is about to ask. A short field guide from our motion team.

Most interface motion is decoration. It looks nice once and becomes friction by the tenth visit.
Three questions before anything moves
Where did this come from? Where is it going? What changed? If a transition answers one of those, it earns its milliseconds.
Timing we keep coming back to
Short for feedback, longer for spatial changes, and almost never longer than 600ms for anything a user waits on.
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